Note that the username and password should be unique to the portal and must not be those used by your Microsoft Account or other Windows credentials. ![]() If you find you get the "Handshake Failed" or "dpdeploy returns a HTML page" errors detailed at the bottom of this FAQ, then you need to come back here and follow this section. ![]() GameMaker itself does not require this, as all compiling will be done on the local machine, but you may want to enable it if you're on a network and want multiple team members to target this PC.ĮDIT : A recent Windows Update change to the tool "dpdeploy" does seemingly now want you to enable authentication, even though the developer settings panel and device portal still allow you to leave it disabled. ![]() Once the device portal is enabled you will have the option to give a username and password in order to limit who can connect to your PC from external computers. You need to select the Developer Mode option (which may itself require that Windows downloads and installs some additional packages before it will let you) and then select the option beneath that: Enable Device Portal.įor more information on the Device Portal please see this Microsoft Article: Device Portal For Desktop. The easiest way to enable Developer Mode is simply to type "Developer Mode" into Windows Search and then click the "Settings" entry that will be shown. If you do not do this, GameMaker will not be able to communicate with the PC and create your UWP apps. With Visual Studio installed, you now need to enable Developer Mode for your Windows 10 PC as well as set up the Device Portal. Select the Universal Windows Platform development workload and Desktop development with C++ as shown below (n ote that y our version numbers may be higher than shown):Īnd then switch to the Individual Components page and ensure that you also select Windows 3: In this case you want to select Visual Studio Community 2017, which will then open a further window where you can select the components required and the install path for them. When you run the installer for VS2107 you will be presented with a welcome screen where the products available for installation are listed. Once the install process has finished, you can go back to GameMaker. Note that install options shown in the image below differ from the defaults, and only show the required options for GameMaker to build Windows UWP packages.Ĭlick Install to install the selected components, and then restart your PC to finalise the installation. Here, click Universal Windows Platform Development and then ensure the "v142 tools" component shown on the right is selected also. When you run the installer for VS2109 you will be presented with a welcome screen where the workloads available for installation are listed. Once downloaded, start the installation process, and then follow the steps outlined below for the version that you are installing.Īnother reminder to check the the Required SDKs FAQ before you begin, so you know the version numbers of components required, etc. Should you require the older versions, you can find information on how to get both Visual Studio Community 2015 and/or Visual Studio Community 2017 here (note that you may need to sign up for the free MS Dev Essentials package to access the download). Visual Studio Community 2019 can be found here. (Win 7 + SP1 is the minimum required to run GameMaker anyway, so you should already have this.) If you do not have SP1 installed, Visual Studio will refuse to install. ![]() Please note that all versions of Visual Studio require you to be running at least Windows 7 with SP1. You can find the specifics on which versions of Visual Studio are supported in which versions of GameMaker on the Required SDKs FAQ. It's important to note that you must be using a PC with Windows 10 or 11 installed for the UWP target to work! If you are not running Windows 10 or 11, this guide will not work for you.īefore you can build any projects you will be required to download and install Visual Studio for Windows. Note that you must follow these steps and set up the export to desktop first before attempting to set up the other possible UWP platforms. In this article we give the required steps to get the UWP target up an running on a Windows 10 Desktop PC. As of 2022.8 you should use our GDK extension in your project and instead create a regular Windows build, as this can then be sent to the Microsoft Store just the same as you would have done with UWP. This guide covers the obsolete UWP target for Windows 10 Desktops, which was available in all versions of GameMaker prior to 2022.8, assuming you have a GameMaker Indie subscription and above.
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